Journal of Information ManagementVol. 29 iss. 3
1. Value of Services - Utilizing valued-based adoption model to investigate consumer's intention to subscribe music streaming services
陳孟淳;林勝為;苗議丰;林娟娟;
頁: 199-221
日期: 2022/07
關鍵字: Value based adoption model (VAM), subscription economy, music streaming services;
Keywords: Value based adoption model (VAM), subscription economy, music streaming services;
摘要: Purpose-This study aims to uncover important factors in influencing users' intention to subscribe music streaming services. Design/methodology/approach-Based on value-based adoption model (VAM) as the overall research framework, this research ex...
瀏覽次數: 37134 下載次數: 7029
引用 導入Endnote
頁: 199-221
日期: 2022/07
關鍵字: Value based adoption model (VAM), subscription economy, music streaming services;
Keywords: Value based adoption model (VAM), subscription economy, music streaming services;
摘要: Purpose-This study aims to uncover important factors in influencing users' intention to subscribe music streaming services. Design/methodology/approach-Based on value-based adoption model (VAM) as the overall research framework, this research ex...
瀏覽次數: 37134 下載次數: 7029
引用 導入Endnote
2. SOCIAL ACCEPTANCE AND INFORMATION PRIVACY CONCERNS ON SELF-DISCLOSURE: DO PRIVACY-RULE CRITERIA MATTER?
蔡家安;
頁: 223-252
日期: 2022/07
關鍵字: social acceptance, privacy, self-disclosure, social media, communication privacy management;
Keywords: social acceptance, privacy, self-disclosure, social media, communication privacy management;
摘要: Self-disclosure is an emergent issue facing social network sites (SNSs) providers and online business owners. Users may initially struggle with the idea of privacy loss in making self-disclosure decisions on SNSs, but many eventually behave contraril...
瀏覽次數: 31134 下載次數: 8100
引用 導入Endnote
頁: 223-252
日期: 2022/07
關鍵字: social acceptance, privacy, self-disclosure, social media, communication privacy management;
Keywords: social acceptance, privacy, self-disclosure, social media, communication privacy management;
摘要: Self-disclosure is an emergent issue facing social network sites (SNSs) providers and online business owners. Users may initially struggle with the idea of privacy loss in making self-disclosure decisions on SNSs, but many eventually behave contraril...
瀏覽次數: 31134 下載次數: 8100
引用 導入Endnote
蘇品長;夏君和;蘇泰昌;
頁: 253-275
日期: 2022/07
關鍵字: Home sharing, smart contracts, self-certification, blind signing;
Keywords: Home sharing, smart contracts, self-certification, blind signing;
摘要: The sharing economy is a system in which fixed resources are shared to increase their utility, and has disrupted a number of consumer markets for both enterprises and individuals. However, because payments for services on a sharing economy platform a...
瀏覽次數: 37011 下載次數: 1913
引用 導入Endnote
頁: 253-275
日期: 2022/07
關鍵字: Home sharing, smart contracts, self-certification, blind signing;
Keywords: Home sharing, smart contracts, self-certification, blind signing;
摘要: The sharing economy is a system in which fixed resources are shared to increase their utility, and has disrupted a number of consumer markets for both enterprises and individuals. However, because payments for services on a sharing economy platform a...
瀏覽次數: 37011 下載次數: 1913
引用 導入Endnote
4. Can gamification increase users’ continued use intention of fitness app? Compare the effectiveness of intrinsic and extrinsic game elements
謝佩珊;涂榮庭;馮文婷;
頁: 277-291
日期: 2022/07
關鍵字: gamification; fitness app; usage behaviors ;
Keywords: gamification; fitness app; usage behaviors ;
摘要: Many fitness app developers have gamified the service delivery process, aiming at making users more engaging and loyal. Nonetheless, the existing research provides ambivalent evidence on the effectiveness of gamification in fitness apps. We argue tha...
瀏覽次數: 28528 下載次數: 13831
引用 導入Endnote
頁: 277-291
日期: 2022/07
關鍵字: gamification; fitness app; usage behaviors ;
Keywords: gamification; fitness app; usage behaviors ;
摘要: Many fitness app developers have gamified the service delivery process, aiming at making users more engaging and loyal. Nonetheless, the existing research provides ambivalent evidence on the effectiveness of gamification in fitness apps. We argue tha...
瀏覽次數: 28528 下載次數: 13831
引用 導入Endnote