資訊管理學報

王維聰;林櫻蓮;王建喬;
頁: 347-376
日期: 2023/10
摘要: 關於影響使用遊戲式學習系統來提昇學習成效之關鍵因素為何,在不同教學領域中仍有些許爭議。此外,同時檢驗資訊回饋與學習動機對於學習者使用遊戲式學習系統之態度與學習成效的影響之過往研究仍然稀缺。因此,透過參考資訊回饋、學習動機、與科技接受模式之觀點,本研究發展並實證一個可以用來理解遊戲式學習系統之效果的理論模型。本研究使用收集自 322 位受訪者之資料來驗證本研究所提出之理論模型。研究結果顯示,資訊回饋與學習動機會透過顯著影響學習者對於遊戲式學習系統的認知有用性與認知易用性、來顯著正向影響學習者之認知學習成效。與研究結果相關之學術貢獻與實務貢獻亦已加以詳細論述。
關鍵字: 遊戲式學習系統;科技接受模式; 資訊回饋;學習動機;資料庫管理;

Investigating Key Factors Influencing College Students’ Adoption of Game-based Learning System Based on The Perspectives of Information Feedback and TAM: An Example of Database Normalization


Abstract: Critical factors that influence the value of online game-based learning systems (GBLS) for enhancing learning effectiveness remain debatable across different learning contexts. Additionally, studies that simultaneously examine the effects of information feedback and learning motivation on learners’ perception regarding using the GBLS and their learning effectiveness are scarce. Therefore, based on the perspectives of information feedback, learning motivation, and technology acceptance model, this study develops a research model for comprehending the effectiveness of GBLS. Data collected from 322 respondents was analyzed to validate the research model. The results showed that information feedback and learning motivation significantly influenced students’ perceived usefulness and perceived ease of use regarding the GBLS, which, in turn, positively influenced perceived learning effectiveness. Implications for theory and for practice are discussed accordingly.
Keywords: Game-based learning systems, Technology acceptance model, Information feedback, Learning motivation, Database management ;

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